You are a bottle of water and you are trying to defend yourself from the fire.

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(+1)

The idea of moving in opposite direction is cool, but because there is no feed back the game is boring.
Just add :
- different element on the ground : then we can see that we are moving ;
- flash on fire when hit by a droplet ;
- some sound effects ;
- upgrades every 50 points (like more fire rate but large droplet).

Okay, thanks for the feedback